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INI File | 2006-11-14 | 36.9 KB | 1,018 lines
; ; Instructions for Disney's Standard Installer ; ;;;;;;;;;;;; ;; Step 1 ;; ;;;;;;;;;;;; ; ; Identify the type of disk to be created, there are 3 main types ; Single language with single language Burst screen ; This is for a product that will only be used in a specified region ; This implies the Burst Screen and Installer always will appear in the ; specified language ; => Make sure the autoplay.ini specifies the same Singlelanguage flag ; NB: Ereg and web access will not be available outside of the specified region ; ; SET: GetLanguageByOS=0 Fixed language ; Language=ISLANG_REGION_SUBREGION Language setting ; ; Single language with international Burst screen ; This is for a single language product that may be used in other regions ; ; => Make Sure no Singlelanguage is specified in autoplay.ini ; => Make sure that all the required localization strings are set for the burst ; screen for the destination languages. ; NB: Ereg and web access will not be available outside of the specified region ; ; SET: GetLanguageByOS=0 Fixed language ; Language=ISLANG_REGION_SUBREGION Language setting ; ; Multiple language with international Burst screen ; => Make Sure no Singlelanguage is specified in autoplay.ini ; => Make sure that all the required localization strings are set for the burst ; This is for product with multiple languages on one disk. ; Ereg and Web access can be enabled on a per language basis ; ; SET: GetLanguageByOS=1 Use OS to automatically set ; GetLanguageByOS=2 User selects language ; Language=ISLANG_REGION_SUBREGION Default Language setting [LAUNCH OS EXE] PLATFORM=WINDOWS 98 EXE=Test\diquick.exe OPTIONS= [LOCALIZATION] Language=ISLANG_ENGLISH_UNITEDSTATES GetLanguageByOS=0 DEFAULT_FILE=usaeng.lag ; the following is to close windows that some other 3rd party program may open. ; In this case, QT opened up a QT player & Wordpad. I wanted them closed, ; so i added code to SETUP.INS to look at these fields. Microsoft's SPY.EXE gave ; me the window/class names I needed. This code is run just before EREG is launched. [CLOSE WINDOWS BEFORE EREG] CloseCount=0 ClassName1= WindowName1=QuickTimePlayer ClassName2=WordPadClass WindowName2= [CLOSE WINDOWS AFTER EREG] CloseCount=0 ClassName1= WindowName1=QuickTimePlayer ClassName2=WordPadClass WindowName2= ClassName3= WindowName3=QuickTime 4 Sample Movie [MINIMIZE WINDOWS BEFORE EREG] MinimizeCount=0 ClassName1= WindowName1=QuickTimePlayer ClassName2=WordPadClass WindowName2= [MINIMIZE WINDOWS AFTER EREG] MinimizeCount=0 ClassName1= WindowName1=QuickTimePlayer ClassName2=WordPadClass WindowName2= [COPPA] COPPA_INITIATE_SCENARIO_0=0 COPPA_DISCLAIMER_RESPOND_FILE_PATH=profile\ COPPA_DISCLAIMER_RESPOND_FILE_NAME=profile.txt COPPA_DISCLAIMER_RESPOND_SECTION=PARAMETERS COPPA_DISCLAIMER_RESPOND_VARIABLE=AgreedToCoppa COPPA_DISCLAIMER_RESPOND_YES=yes COPPA_DISCLAIMER_RESPOND_NO=no COPPA_AGE_RESPOND_FILE_PATH=profile\ COPPA_AGE_RESPOND_FILE_NAME=profile.txt COPPA_AGE_RESPOND_SECTION=PARAMETERS COPPA_AGE_RESPOND_VARIABLE=Over13 COPPA_AGE_RESPOND_YES=yes COPPA_AGE_RESPOND_NO=no ;;;;;;;;;;;; ;; Step 2 ;; ;;;;;;;;;;;; ; Set up the Title specific data. ; ;VERSION= Version number of title. Valid Entries: 1.0 ;RUN_SOURCE= Valid Entries: ; HD: Indicates executable will reside on Hard Drive ; CD ONLY: Indicates executable will reside only on CD ; CD PLUS: Indicates executable will reside on CD, ; but files will still be installed onto the hard drive. ;ICONS_ON_HD= Indicates that the icons are on the hard drive. ; Valid Entries: 1=TRUE, 0=FALSE ;FORCE_REBOOT= This will force the system to reboot, no matter what is installed. ; 1=TRUE 0=FALSE ;SUBSITUTE_SHORTCUT_WINDOW= Hold name name of the shortcut window. Forces a subsitutue ; and/or dubplicate shortcut set. ;DisplayShortcutWindow= 1=TRUE 0=FALSE. Default = TRUE. ; Indicates whether the shortcut window should be displayed at the ; end of the install. ;INSTALL_METHOD= Valid Entries: ; ADVANCED: Indicates all optional dialog boxes will be ; displayed ; HIDDEN: Indicates, as few as possible dialog boxes ; will be displayed ;COMPANY= Name of publisher ;APPNAME= Internal name of application ;EXE_ENTRY= Name of executable files Example: test.exe ;TITLE_ICON= Indepdent icon file, used in creating the shortcut name. ; Valid entry: myapp.ico ;HELP_FILE= Name of help file, Example: TEST.HLP ;HELP_FILE_ICON= Indepdent icon file, used in creating the shortcut name. ; Example: help.ico ;README_FILE= Name of readme file ;README_ICON= Indepdent icon file, used in creating the shortcut name. ; Valid entry: readme.ico ;UNINSTALL_ICON= Indepdent icon file, used in creating the shortcut name. ; Example: help.ico ;UNINSTALL_EXTENSION= References a DLL, that allows for customization of ; the uninstall. ; ; The following may be over-ridden in "shortcut.ini" for multilanguage installers, ; in this case these entries become the defaults. ; Make sure that these are correct as they will be used whenever operating in a locale ; not defined in "shortcut.ini" ; ;APPFOLDER= Default Folder. ;APPPATH= Default Path. Valid entries include: <PATH>\ ; NOTE: No punctuation is allows !!! ;HELP_FILE_SHORTCUT_LABEL= 42 Character shortcut name for help file shortcut ;UNINSTALL_SHORTCUT_LABEL= 42 Character shortcut name for uninstall shortcut ; NOTE: Must be installshield compliant. ;TITLE_SHORTCUT_LABEL= 42 Character shortcut name title shortcut ;INSTALLER_TITLE_BAR_LABEL= Used to subsitute the label on the installer title bar. ; If empty, the installer will use the exe shortcut ;README_SHORTCUT_LABEL= 42 Character shortcut name for readme shortcut ;EREG_SHORTCUT_LABEL= 42 Character shortcut name for EREG shortcut ;ECAT_SHORTCUT_LABEL= 42 Character shortcut name for ECAT shortcut ;DOL_SHORTCUT_LABEL= 42 Character shortcut name for DOL shortcut ;TITLE Splash Screen title bar text. ; ; NOTE: Shortcut names CAN NOT HAVE "/" OR "&" or use any symbols as required by ; ANY windows file name. ;----------------------------------------------------------------- [TITLE COMPONENTS] COMPANY=Disney Interactive Title=Disney's Cinderella's Dollhouse APPNAME=Dollhouse VERSION=1.0 INSTALL_SPLASH_FILENAME=SPLASH.BMP INSTALL_IMAGE_FILENAME=install.bmp NUM_EXECUTABLES=1 LAUNCHEXE_FILE_0=Support\win95\dcom95.exe LAUNCHEXE_OPTIONS_0=/r:n /q:u LAUNCHEXE_PLATFORM_0=95 LAUNCHEXE_FILE_1= LAUNCHEXE_OPTIONS_1= LAUNCHEXE_PLATFORM_1= EXE_ENTRY=Dollhouse.exe TITLE_ICON=Cind.ico HELP_FILE_ICON=help.ico README_FILE= README_ICON= README_FILE2= README_ICON2= UNINSTALL_ICON=uninCind.ico UNINSTALL_EXTENSION=remove.dll RUN_SOURCE=HD ICONS_ON_HD=1 FORCE_REBOOT=0 DisplayShortcutWindow=1 INSTALL_METHOD=HIDDEN APPFOLDER=Disney Interactive\Disney's Cinderella's Dollhouse APPPATH=Disney Interactive\Disneys Cinderella Dollhouse\ TITLE_SHORTCUT_LABEL=Cinderella's Dollhouse INSTALLER_TITLE_BAR_LABEL=Disney's Cinderella's Dollhouse HELP_SHORTCUT_LABEL=Cinderella's Dollhouse Help ECAT_SHORTCUT_LABEL= DOL_SHORTCUT_LABEL= HELP_FILENAME=Cinderella's Dollhouse Help.chm HELP_FILENAME_ALTERNATE=Cinderella's Dollhouse Help.wri UNINSTALL_SHORTCUT_LABEL=Uninstall Cinderella's Dollhouse README_SHORTCUT_LABEL=Disney Interactive on the Web EREG_SHORTCUT_LABEL=Register Cinderella's Dollhouse URL=http://www.bvg.com/ OptionalURL= IPAddress= PlayToolTip=Play Disney's Cinderella's Dollhouse ExitToolTip=Return to the desktop InstallToolTip=Install Disney's Cinderella's Dollhouse ReinstallToolTip=This is the reinstall tool tip UninstallToolTip=Uninstall Disney's Cinderella's Dollhouse RegisterToolTip=Register Disney's Cinderella's Dollhouse InternetToolTip=Disney Interactive on the Web HelpToolTip=Disney's Cinderella's Dollhouse Help OptionalToolTip= DemoToolTip=Peter Pan Screensaver! ConfigToolTip= DXWarnDisplay=1 DXWarningFilename=WARN.txt InternetWarningFilename=netUS.txt QuickTime = 1 ;; The QuickTimeVersion number is retrieved from the key: ;; HKEY_LOCAL_MACHINE\SOFTWARE\Apple Computer, Inc.\Quicktime ;; Name: Version ;; If that key is not found then the QuickTimeInstaller will be launched. QuickTimeVersion=18521856 QuickTimeDir=QT\ QuickTime32Bit=QuickTimeInstaller.exe QuickTimeMakeUpdaterWritable=1 QuickTimeQuestion=Cinderella's Dollhouse will install QuickTime 7. Do you want to continue? QuickTimeMessage=QuickTime will now be installed. DaisyChainInstaller=0 DaisyChainInstallerQuestion=Would you like to install the next product? DaisyChainInstallerPath=desktop NUM_FILE_ASSOCIATIONS=0 FILE_ASSOCIATION_EXTENSION_0=xxx FILE_ASSOCIATION_BACKUP_KEY_0=SomeProductPlayerBackup FILE_ASSOCIATION_CLASS_0=xxxSomeProductPlayer FILE_ASSOCIATION_COMMAND_0=open FILE_ASSOCIATION_COMMAND_LAUNCHER_0=desktop.exe %1 FILE_ASSOCIATION_EXTENSION_1= FILE_ASSOCIATION_BACKUP_KEY_1= FILE_ASSOCIATION_CLASS_1= FILE_ASSOCIATION_COMMAND_1= FILE_ASSOCIATION_COMMAND_LAUNCHER_1= ;;;;;;;;;;;; ;; Step 3 ;; ;;;;;;;;;;;; ; Set up controls for Electronic Registration ; Note this will only be enabled when in the Fixed region unless explicitly enabled in ; by setting up for other languages by defining specific language shortcuts in shortcut.ini ; ; DisplayEREG=0 Indicates whether to create a shortcut to the EREG ; Valid entries: 1=TRUE 0=FALSE ; EREG_ENTRY= exe entry point to the electronic registration. ; Example: REGISTER.EXE ; EREG_ICON= Name of independent icon, used in the creation of a shortcut ; Icon MUST be copied to the hard drive, thus must be in the file ; distribution list (See [FILE COPY]). Valid entry: eREG.ico ; ; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive. [EREG COMPONENTS] RUN_SOURCE=CD DisplayEREG=0 EREG_ENTRY=register.exe EREG_ICON=register.ico ICONS_ON_HD=1 ;;;;;;;;;;;; ;; STEP 4 ;; ;;;;;;;;;;;; ; Define the minimum installation requirements [BASE PLATFORM] RAM=32000 OS=WINDOWS XP CPU=PENTIUM CDSPEED=8X CPUSPEED=166 COLORS=16 OPTIONAL_MIN_COLORS=16 SOUND=16 RESOLUTION=640X480 ; enable or disable the checks SKIP_RAM_TEST=0 SKIP_CDROM_TEST=0 SKIP_CPU_TEST=1 SKIP_CPUSPEED_TEST=1 SKIP_OS_TEST=0 SKIP_COLOR_CHECK=1 SKIP_OPTIONAL_COLOR_CHECK=1 SKIP_RESOLUTION_CHECK=1 SKIP_SOUND_TEST=0 RAM_TEST_FAIL_OPTION=0 CDROM_TEST_FAIL_OPTION=0 CPU_TEST_FAIL_OPTION=0 CPUSPEED_TEST_FAIL_OPTION=0 OS_TEST_FAIL_OPTION=0 SOUND_TEST_FAIL_OPTION=0 RESOLUTION_TEST_FAIL_OPTION=0 ;;;;;;;;;;;; ;; STEP 5 ;; ;;;;;;;;;;;; ; ; Define if music is to be played during installation ; ; Start indicates when to start playing the music. There are only two ; options: FILE_TRANSFER: For during the file transfer section ; BEGINNING: For during the entire installer process ; [MUSIC] Path=MEDIA\ Start=BEGINNING FileName=install.WAV ;;;;;;;;;;;; ;; STEP 6 ;; ;;;;;;;;;;;; ; Add any registry keys required ; ; All DI product should at least create HKEYLOCAL_MACHINE\SOFTWARE\Disney Interactive\Title\version ; ; ;UseCustomPath=0 This key will allow the user to develop a custom registry key path under ; the default root directory. Leaving this value at 0 will invoke the following ; registry path: ; ; <ROOT VALUES>/SOFTWARE/<COMPANY NAME>/<APP NAME>/ ; ; if value is set to 1 or greater, then FULL path from the ROOT must ; be included with registry. ; ;ROOT VALUES: ; HKEY_CLASSES_ROOT, HKEY_CURRENT_USER, ; HKEY_LOCAL_MACHINE, HKEY_USERS, HKEY_CURRENT_CONFIG ; HKEY_DYN_DATA, HKEY_LOCAL_MACHINE ; ;<DATA TYPE> = PATH, PATH PLUS, PATH WITH EXE,DATA, UNINSTALL, HELPFILE, VERSION, CDROM DRIVE, CDROM DRIVE PLUS, DIRECTORY, CUSTOM ; PATH = Hard drive location ; PATH_PLUS = Hard drive location with an extension as listed in the initalize value section ; PATH_WITH_EXE = Hard drive location with exe file ; DATA = Location of CDROM based data as described in the group "[CDROM LAYOUT]" subkey "TITLE_PATH" ; UNINSTALL = Full uninstall shortuct ; HELPFILE = File name of help file ; VERSION = Application version as specified in [TITLE COMPONENTS] subkey "VERSION" ; CDROM_DRIVE = CDROM DRIVE letter ; CDROM_DRIVE_PLUS = CDROM DRIVE Plus any addtional directory as specified in the inialize value section ; DIRECTORY = Creates a directory folder, Initalize value section is not used. ; CUSTOM = Key Name is created with initalized value string. ; INPUT_FIELD = value comes from text input field (of type STRING). In this case, put, for example, "Q0" in <INITALIZE VALUE> field so the dialog box comes up ; ;<VALUE TYPE> = STRING, BINARY ; Value type indicates HOW the initalization value will be stored..as a string or in binary form ; ; FORMAT OF KEY VALUES: ; <KEY NAME>,<DATA TYPE>,<SUBKEY PARENT>,<INITALIZE VALUE>,<VALUE TYPE> ; ; REMEMEBER: ; THIS IS A BLANK PATH NAME...FULL PATH AND LOCATION, INCLUDING SOFTWARE/DISNEY INTERACTIVE/..MUST BE ; INCLUDED ; [QUESTIONS] NUM_QUESTIONS=0 Q0_TYPE=INPUT_FIELD Q0_QUESTION=Please enter an adult's email address. Q0_DEFAULT_TEXT=guest@disney.com Q0_ANSWER_ALSO_GOES_TO_FILE=1 Q0_ANSWER_FILE_PATH=profile\ Q0_ANSWER_FILE_NAME=profile.txt Q0_ANSWER_FILE_SECTION=PARAMETERS Q0_ANSWER_FILE_VARIABLE=email_address Q0_ANSWER_VALIDATION_ALGORITHM=EMAIL Q0_ANSWER_VALIDATION_FAIL=Please enter a valid adult email address. Q0_BLANK_ANSWER_OK=1 Q0_ASK_OUTRIGHT=1 Q1_TYPE=2BUTTON Q1_QUESTION=Click 'Yes' if you have internet access and would like to enable the online components of this game. Q1_ANSWER_ALSO_GOES_TO_FILE=1 Q1_ANSWER_FILE_PATH=profile\ Q1_ANSWER_FILE_NAME=profile.txt Q1_ANSWER_FILE_SECTION=PARAMETERS Q1_ANSWER_FILE_VARIABLE=internet Q1_ASK_OUTRIGHT=1 [REGISTRY KEYS] KEYCOUNT=3 UseCustomPath=3 ROOT_DIR=HKEY_LOCAL_MACHINE KEY1=InternetAccess,CUSTOM,SOFTWARE\Disney Interactive\Dollhouse\1.0,yes,STRING,,Q1=0 KEY2=InternetAccess,CUSTOM,SOFTWARE\Disney Interactive\Dollhouse\1.0,no,STRING,,Q1=1 KEY3=InstallPath,PATH,SOFTWARE\Disney Interactive\Dollhouse\1.0,,, ;Debug ;KEY1=FirstScene,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Debug,Bumper,STRING ;Directories ;KEY4=Asset1,DATA,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Directories,assets,STRING ;KEY5=BMPInOutFolders,DATA,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Directories,assets,STRING ;KEY6=Executable,PATH_PLUS,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Directories,tarzan.exe,STRING ;KEY7=SaveGame,PATH_PLUS,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Directories,,STRING ;Engine ;KEY6=AllowedToQuitGame,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,yes,STRING ;KEY7=Blackout,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,no,STRING ;KEY8=BMPSSLoop_IN.AIF,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,yes,STRING ;KEY9=BMPSSSlideDisplayTime,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,5000,BINARY ;KEY10=FullScreen,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,yes,STRING ;KEY11=MouseClickInterrupts,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,no,STRING ;KEY12=OutputWindow,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,yes,STRING ;KEY13=UsePods,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,yes,STRING ;KEY14=A4PaperInstalled,CUSTOM,SOFTWARE\Disney Interactive\Little Mermaid 2\1.0\Engine,yes,STRING ;;;;;;;;;;;; ;; STEP 7 ;; ;;;;;;;;;;;; ; Define the files to be installed for each language ; ; This section CONTROLS what files get copied to the user's hard drive and their installation ; status. A series of codes controls the specific functionality, including uninstall features. ; ; RequiredFilesSize= Hard drive space required for title ; OptionalFileSize= Optional space required in addition to Required file size ; SelectiveFileSize= Selective space required - PRESENTLY NOT USED ; FileCount=61 Number of total files that COULD be copied. REQUIRED FIELD!!!!! ; ; Format for files <file name>,<FILE TYPE>,<FONT NAME>,<source>,<dest>,<code>,<code> ; ; <file name>=Literal name of file on CDROM ; <FILE TYPES>=FILE,DIRECTORY, FONT,ENTRYPOINT,SCREENSAVER,WINFILE,WINSYSFILE ; <FONT NAME>=If file type is equal to font, this is the textual name that will be used by windows. ; <source>=relative directory to installer . Hold where the file is located on the CD ; <dest>=relative to hard drive directory. Hold the location where the file will be copied to. ; <CODE>= P=Perminate ; U=Uninstall ; 1=Minimum Install. These files copied on ALL installs ; 2=Medium Install. These files copied on Medium & Maximum install ; 3=Maximum Install. These files copied on Maximum install ; E=Extra files ; N=Rename format: N=<new file name> ; B=Build Revision format: B=<revision code> ; X=File date and time format: X=<date> <time> ; S=File Size, in bytes format: S=<bytes> ; L=Language code where L= any one of the valid languages used in the [LOCALIZATION] section ; ; ; PLEASE NOTE: That it helps to have the Lanugage code be the LAST code in the list, since it is decerning ; if a file should be copoied at all...based on the language of the system. ; Also, not all codes are required. IF there are no codes present, the installer ; will assume certain defaults: Required file and Uninstall. ; ; Additionally, this IF creating this file list by hand..the syntax format is VERY senstive ; there MUST be NO spaces between ',' and the final codes are to have no terminating ',' [FILE COPY] MinimumSpaceRequired=30000 MediumSpaceRequired=52000 MaximumSpaceRequired=347419 FileCount=18 1=Cinderella's Dollhouse Help.chm,FILE,,game\,,U,1 2=Cind.ico,FILE,,game\,,U,1 3=uninCind.ico,FILE,,game\,,U,1 4=remove.dll,FILE,,game\,,U,1 5=uninst.ini,FILE,,game\,,U,1 6=Dollhouse.exe,FILE,,game\,,U,1 7=AppRsc.omt,FILE,,game\,,U,1 8=OMT2.dll,FILE,,game\,,U,1 9=Data,DIRECTORY,,,,,U,1 10=Data\Sign,DIRECTORY,,,,,U,1 11=Data\Dollhouse,DIRECTORY,,,,,U,1 12=*.*,FILE,,game\Data\Sign,Data\Sign\,U,1 13=*.*,FILE,,game\Data\Dollhouse,Data\Dollhouse\,U,1 14=msvcrt.dll,WINSYSFILE,,Game\,,U,1 15=mfc42.dll,WINSYSFILE,,Game\,,U,1 16=msvcrt40.dll,WINSYSFILE,,Game\,,U,1 17=msstkprp.dll,WINSYSFILE,,Game\,,U,1 18=help.ico,FILE,,media\,,U,1 ;15=mfc42deu.dll,WINSYSFILE,,Game\,,U,1 ;17=mfc42chs.dll,WINSYSFILE,,Game\,,U,1 ;18=mfc42cht.dll,WINSYSFILE,,Game\,,U,1 ;20=mfc42enu.dll,WINSYSFILE,,Game\,,U,1 ;23=ansi,WINSYSDIRECTORY,,,,,U,1 ;24=atl.dll,WINSYSFILE,,Game\,ansi\,U,1 ;19=atl.dll,WINSYSFILE,,Game\,,U,1 ;21=mfc42esp.dll,WINSYSFILE,,Game\,,U,1 ;22=mfc42fra.dll,WINSYSFILE,,Game\,,U,1 ;23=mfc42ita.dll,WINSYSFILE,,Game\,,U,1 ;24=mfc42jpn.dll,WINSYSFILE,,Game\,,U,1 ;25=mfc42kor.dll,WINSYSFILE,,Game\,,U,1 ;;;;;;;;;;;; ; STEP 8 ;; ;;;;;;;;;;;; ; exe file. REQUIRED!!! [OS EXTENSIONS] DirectX=1 DirectXMedia=0 DirectXInRoot=1 DirectXLevel=9.0c DirectXVersion=9.0c MinDxVersion=9.0c ;MinDXVersion_OS=98 ;MinDXVersion_ALTERNATE=8.0 MinDxRevision=904 ;MinDXRevision_OS=95 ;MinDXRevision_ALTERNATE=66417 SkipDXVersionTest=0 SkipDXCheckW95=1 ViewDXVersion=0 DirectXSize=0 DirectXInstallLocation=0 DirectXMediaInstallLocation=0 DirectXMediaExe= DirectXMediaParemeters=-NQ -id:unknown ; Certain files are required to be on the users system BEFORE directX can be installed. ; The List below is each of the files and where they reside within the windows folder ; ; CheckFileCount= Number of files to check for ; Path1= Path name relative to the windows directory. ; DO NOT PUT THE WINDOWS FOLDER NAME HERE. ; It may be different from user to user. ; [DIRECX SYSTEM CHECK] CheckFileCount=0 1=SNDREC32.EXE Path1= ;;;;;;;;;;;; ;; Step 9 ;; ;;;;;;;;;;;; ;; Open up autoplay.ini and follow instructions for step 9 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; IT SHOULD NOT BE NECESSARY TO CHANGE ANYTHING BELOW THIS POINT ;; Please contact Disney if you wish to make any changes ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;--------------------------------- ; This section describes the language to be implemented ; ; Format for all entries in this group is: <DIR>\ Example: LEGAL_PATH=LEGAL\ ; ; INSTALLER_FILES_PATH= Describes the location of the installer files ; INSTALLER_ART_PATH= Location of Art used in the installer or CDROM icon location ; LEGAL_PATH= Location of legal text fils ; TITLE_PATH= Location of Title files ; DATA_PATH= Location of Title Data files, if different from Title files ; EREG_PATH= Location of Electronic Registration ; ECAT_PATH= Location of Electronic Catalog ; DIRECTX_PATH= Location of DirectX ; DIRECTX_MEDIA_PATH Location of DirectX Media installer ; EXTERNAL_APPS= Location of External Installer Applications ; TEST_UTILITIES= Location of the test utilities ; [CDROM LAYOUT] INSTALLER_FILES_PATH=\ INSTALLER_ART_PATH=MEDIA\ LEGAL_PATH=LEGAL\ TITLE_PATH=tzacfr\cd DATA_PATH= EREG_PATH=EREG\RESOURCE\ ECAT_PATH=ECAT\ DOL_PATH=DOL\ DIRECTX_PATH=DIRECTX\ DIRECTX_MEDIA_PATH= EXTERNAL_APPS= CUSTOM_STRINGS=STRINGS\ TEST_UTILITIES=UTILS\ ; ; Test cases, to verify installer setup and files name compliance ; IniLoop = Checks for install.ini numeric sequence ; FileLoop = Checks for install.ini numeric sequence ; RegistryLoop = Checks for install.ini numeric sequence ; LongFileNameCk = Checks the files to be copied for ISSO 9660 compliance ; LongFileFolderNameCk = Checks the folders of files to be copied for ISSO 9660 compliance ; CheckCDForLongFileName = Checks the entire CD for ISSO 9660 compliance. ; ErrorReportFile = Name of ASCII file that lists all files that are non-ISSO 9660 compliant ; SkipErrorMessage = Do not display the error message, but continue to list items in the Report File. ; [TEST] IniLoop=0 FileLoop=0 RegistryLoop=0 LongFileNameCk=0 LongFileFolderNameCk=0 CheckCDForLongFileNames=0 ErrorReportFile= SkipErrorMessage= ReportLanguage=0 ; Choose to enable the internet and optional buttons ; the IPAddress is used to check if the connection is valid ; THIS SHOULD NOT BE USED. ; [INTERNET PERMISSION] URL= IPAddress= OptionalURL= SLICE_ART_FILE= ColorBits= IniFileName= IniKeyName= IniGroupName= ; This can be used to force install of Demos during the main installation ; This is generally not used as access is provided through the burst screen ; [DEMOS] ; DemoInstallType Indicates whether to acutally launch the demo or just place a short cut: ; Valid parameters: LAUNCH, SHORTCUT ; DemoCount : Number of independent demos on the primary CD. ; 1=<NAME OF DEMO> (Default name, if demo does not use Kanga) Demo name ; Example: POOH PRINT STUDIO ; 2= ; ; [DEMOPATHS] ; 1=<PATH>\ Path (FROM ROOT OF CD) of each of the demos listed in [DEMOS] ; Please note path MUST end in a '\' ; Example: DEMOS\POOH PRINT STUDIO\ ; [DEMOS] DemoInstallType=SHORTCUT DemoCount=0 1=Demo Sample 2= 3= 4= [DEMO SHORTCUTS] 1=Demo Sample Default [DEMOPATHS] 1=DEMOS\ 2= ;--------------------------------- ; This section describes the location and options of Disney Online Software ; Where: ; ; DisplayDOL=0 Indicates whether to create a shortcut to the Disney Online ; Software. Assumes files are available. ; Valid entries: 1=TRUE 0=FALSE ; DOL_ENTRY= exe entry point to the Disney Online Software. Shortcut file ; Valid entries are, example: DOL.EXE ; DOL_ICON= Name of independent icon, used in the creation of a shortcut ; Icon MUST be copied to the hard drive, thus must be in the file ; distribution list. Example: dol.ico ; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive. ; Must be set to 1. [DOL COMPONENTS] DisplayDOL=0 DOL_ENTRY= DOL_ICON= ICONS_ON_HD=0 ;--------------------------------- ; This section describes the location and options of Electronic Catalog ; Where: ; DisplayECAT=0 Indicates whether to create a shortcut to the Electronic Catalog. ; Valid entries: 1=TRUE 0=FALSE ; ECAT_ENTRY= exe entry point to the electronic catalog. Shortcut file ; Valid entries are, example: CATALOG.EXE ; ECAT_ICON= Name of independent icon, used in the creation of a shortcut ; Icon MUST be copied to the hard drive, thus must be in the file ; distribution list (See [FILE COPY]). Valid entry: ecat.ico ; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive. Must ; be set to 1. [ECAT COMPONENTS] DisplayECAT=0 ECAT_ENTRY= ECAT_ICON= ICONS_ON_HD=0 ;--------------------------------- ; This section enables or disables the various dialogs within installshield ; 1=DISPLAY DIALOG BOX ; 0=DO NOT DISPLAY DIALOG BOX ; ; MinMax,InstallType, CustomInstallType, Path, Folder can all be overridden by setting ; the value INSTALL_METHOD=HIDDEN. Which dispite the selection of dialogs, will force ; a form of blind install. INSTALL_METHOD, has the following options: ; HIDDEN = A FORM OF BLIND INSTALL ; ADVANCED = DEFAULT, USES Indivdual dialog controls. ; ; SkipMicrophoneSoundCardCk is a extension of the microphone call. It allows the user ; to check if the attached sound card is a full duplex card and thus microphone available. ; This does require that DirectX be on the CD and the utility called CKSOUND.EXE be present ; in the DIRECTX folder. To skip this process, set this value to 1. Else, set it to 0. ; ; PLEASE NOTE THAT CKSOUND.EXE MUST BE RECOMPILED FOR EACH VERSION OF DIRECTX BEING ; DISTRIBUTED. FAILURE TO DO SO WILL CAUSE PROBLEMS. ; ;INSTALL_METHOD=HIDDEN Install type as described above ;License=0 Display text EULA ;SplashScreen=1 Display Splash Screen ;MinMedMax=0 Display Min, Med, and/or Max file option ;InstallType=0 Display type of install dialog ;Path=1 Display hard drive path ;Folder=1 Display folder ;ISP=0 Display ISP information ;InternetPermisson=0 Display Internet Permission ;Finish=0 Display finish dialog ;Microphone=1 Display Microphone quesiton ;InstallDefault "MIN", "MED", "MAX". Set to "MAX" if user is not allowed to choose ; [DIALOGS] INSTALL_METHOD=HIDDEN MinMedMax=0 MinimumInstallAvailable=0 MediumInstallAvailable=0 MaximumInstallAvailable=0 InstallDefault=MIN InstallType=1 Path=1 Folder=1 Finish=0 DisplayExitF3Icon=0 CustomInstallType=0 ; ; These dialogs will appear if selected, even when the install method is set to hidden ; [ADVANCED DIALOGS] License=1 SplashScreen=1 EmailServer=0 InternetPermisson=0 ISP=0 Microphone=0 ;-------------------------- ; EnableControlPanelIcon Enables the placement of a executable in the Control Panel 0=OFF 1=ON ;------------------------------------------------------------------------------- ;This section is used when a update is required for installation ; ; SkipShortCutInstall= Indicates whether to skip the shortcut process 1=TRUE 0=FALSE ; UsePreviousPath = Indicates whether to look for the path in disney.ini instead of the default 1=TRUE 0=FALSE ; NOTE: Path in [DIALOGS] MUST be set to 1 for this to work. [UPDATE] SkipShortCutInstall=0 UsePreviousPath=0 TurnOffUninstall=0 ReplaceUninstall=0 ;BACKGROUND_COLOR_TYPE = Valid Entries: RGB = Use RGB valuessssss ; BK_BLUE= Produces a gradient blue background color. ; BK_GREEN=Produces a gradient blue background color. ; BK_MAGENTA=Produces a gradient blue background color. ; BK_RED=Produces a gradoemt red background color. ; BK_YELLOW=Produces a solid yellow background color. ; BK_SOLIDBLUE=Produces a solid blue background color. ; BK_SOLIDGREEN=Produces a solid green background color. ; BK_SOLIDMAGENTA=Produces a solid magenta background color. ; BK_SOLIDRED=Produces a solid red background color. ; BK_SOLIDYELLOW=Produces a solid yellow background color. ; BITMAP=Displays Bitmap file... ; BACKGROUNDPosition= CENTERED, TILED, FULL SCREEN, FULL SCREEN STRETCH ; BACKGROUNDBitmapPositionX= # ; BACKGROUNDBitmapPositionY= # ; ; ; RED= # RGB value of background (Red) ; GREEN= # RGB value of background (Green) ; BLUE= # RGB value of background (BLUE) ; ; PROGRESS_BAR_COLOR= Valid Entries: RGB = Use RGB valuessssss ; RED,GREEN, BLUE,YELLOW MAGENTA ; PROGRESS_BAR_RED= # Progress bar RGB values ; PROGRESS_BAR_GREEN= # ; PROGRESS_BAR_BLUE= # ; PROGRESS_BAR_POSITION= Technique of how to position progress bar: ; Values:CENTERED, XY ; PROGRESS_BAR_X= Position of Progress bar relative to upper left corner - X value, Only used with XY "PROGRESS_BAR_POSITION" state ; PROGRESS_BAR_Y= Position of Progress bar relative to upper left corner - Y value, Only used with XY "PROGRESS_BAR_POSITION" state ; DILogoBitmap=logo.bmp Bitmap to be displayed in the upper left corner ; DILogoBitmapBits=4 Color bits of bitmap ; MinInstallColors=8 InstallShield min colors warning. ; Valid entries: 2,4,8,16,24,32 ; Position = How to position the Bitmap: ; Valid Entries: TRANSPARENT_XY, TRANSPARENT_CENTERED, CENTERED, XY, ; TILED, FULL SCREEN, FULL SCREEN STRETCH ; ******** WARNING: Transparent Bitmap useage sometimes causes "flashing", ; ******** when displaying or moving the dialog box. ; ; TransparentRed= # Red ; TransparentGreen= # Green ; TransparentBlue= # Blue ; ; Effect= How to display the bitmap when it first becomes visible ; Valid Entries: ; CUT, DISSOLVE, HORZ WIPE, STRIPE WIPE, VERT STRIPE WIPE, ; BOX WIPE, WIPE ; BitmapPositionX= Position of logo bitmap (DILOGOBITMAP) relative to upper left corner. Only used with XY position state ; BitmapPositionY= Only used with XY "Position" state [BACKGROUND] BACKGROUND_COLOR_TYPE=BITMAP BACKGROUNDPosition=TILED BACKGROUNDBitmapPositionX=120 BACKGROUNDBitmapPositionY=120 BITMAP=instbg.bmp BackgroundBitmapBits=8 RED=255 GREEN=255 BLUE=255 PROGRESS_BAR_COLOR=BLUE PROGRESS_BAR_RED=0 PROGRESS_BAR_GREEN=150 PROGRESS_BAR_BLUE=0 MinInstallColors=8 DILogoBitmap= DILogoBitmapBits=8 Position=TILED Effect=CUT TransparentRed=0 TransparentGreen=0 TransparentBlue=0 BitmapPositionX=120 BitmapPositionY=120 ;---------------------------- ; SPLASH_FILE= Name of bitmap to display in splash screen ; Title= Default Value for Subsitute title for splash screen. ; If empty will use exe shortcut name ; ColorBits=8 Number of bit colors used in splash screen file. [SPLASH SCREEN OPTION] SPLASH_FILE=SPLASH.BMP ColorBits=8 [LEGAL LANGUAGE] SLICE_ART_FILE= ColorBits= [MINMAX OPTION] SLICE_ART_FILE= ColorBits=8 [INSTALL TYPE OPTION] SLICE_ART_FILE= ColorBits=8 [PATH OPTION] SLICE_ART_FILE= ColorBits=8 [FOLDER OPTION] SLICE_ART_FILE= ColorBits=8 [ISP OPTION] SLICE_ART_FILE= ColorBits= IniFileName= IniKeyName= IniGroupName= [EMAIL OPTION] SLICE_ART_FILE= ColorBits= IniFileName= IniAddressKeyName= EmailServerKeyName= IniGroupName= ;;-------------------------- ; SLICE_ART_FILE=NOT USED ; ColorBits=NOT USED ; DefaultResponse= Used to specify the default answer to the qeustion: 0=NO 1=YES ; IniFileName=microph.ini Used to indicate the name of the initalization file which holds response. Ini file will be stored in directory of exe ; IniKeyName= Standard Ini file protocol. Name of the key that holds the response within the ini file ; IniGroupName= Standard Ini file protocol. Name of the group that holds the response within the ini file [MICROPHONE OPTION] DefaultResponse= IniFileName= IniKeyName= IniGroupName= [FINISH OPTION] SLICE_ART_FILE= ColorBits= ;--------------------------------- ; This section describes the location and options of ; ; ; These values indicate whether the baseplatform test should be skipped completely. ; 1=SKIP TEST 0=PERFORM TEST ; ; SKIP_RAM_TEST=0 ; SKIP_CDROM_TEST=0 ; SKIP_CPU_TEST=0 ; SKIP_CPUSPEED_TEST=0 ; SKIP_OS_TEST=0 ; ; ; TEST_UTILS=UTILS\ Indicates the location of the test utilties ; CDROM_SPEED_UTIL=CDBENCH.EXE Executable name of CDROM test utility ; CDROM_SPEED_TEST_FILE= Test file on CD - relative path and file ; CDROM_SPEED_OUTPUT_FILE=cdbench.ini Output file - to be temp stored in windows directory ; CDROM_SPEED_TEST_TIME= Duration of test - in seconds ; ; ; RESOLUTION=640x480 800x600 ; ; TEST_UTILS=UTILS\ Location of installation utility checks ; CDROM_SPEED_UTIL=CDBENCH.EXE Name of CDROM test utility ; CDROM_SPEED_TEST_FILE=_SYS1.CAB Name of file used in cdrom test utility ; CDROM_SPEED_OUTPUT_FILE=cdbench.ini Name of output file for cdrom test utility ; CDROM_SPEED_TEST_TIME=30 Length of test in seconds ; ; Name of test utilities. Command lines have the following parameters: ; %1%=Name of output file ; %2%=Name of input file ; Example: ; CDROM_COMMAND_LINE= /testfile=%1% /reportfile=%2% maxtime=10 /hideerrors ; [TEST UTILTIES] CDROM_SPEED_UTIL= CDROM_INPUT_FILE= CDROM_OUTPUT_FILE=cdtest.ini CDROM_COMMAND_LINE= /testfile=%1% /reportfile=%2% maxtime=10 /hideerrors CPU_SPEED_UTIL= CPU_INPUT_FILE= CPU_SPEED_OUTPUT_FILE= CPU_COMMAND_LINE= SOUND_UTIL= SOUND_OUTPUT_FILE= SOUND_COMMAND_LINE= [LICENSE OPTION] RetrieveByOS=2 LICENSE_LANGUAGE=ISLANG_ENGLISH LicenseFile=license.txt [EXERNAL APP] FileName= initalization file. [CUSTOM CHECKS] CirrusLogic=0 CirrusLogicFileLocation= DFsinglebuffer_STR=Cirrus Logic 5434 different from root> [CUSTOM INI] KEYCOUNT=0